I'm literally at a loss for words with the art work. Its stunning. I just want to watch an endless loop of someone playing this game, it truly captivated me. The story line is incredible and the finished product was wonderful to see.
You did a really good job in artwork! But theses platforms are my favorite. At the beginning page, it is a great idea to operate the main character to touch the start button. But for people who don`t know may wonder why they cannot click to jump over.
This is a very SPIRITUAL game that tries to tell people some principles. The art style is very fresh and transparent, giving people a very comfortable feeling. The only downside is that sometimes I get stuck in some corners of the game and can't get out, and then I have to quit the game.
It's a really beautiful game! The illustrations, typeface and sounds are perfectly matched. I really love all the different scenes with consistent artwork.
However, I do encounter some bugs that sometimes make the game unable to play. For example, if I jump right in the start screen, I won't trigger the next scene and cannot see the character as well. In the first environment, if you jump across the flower teleport, you will fall into a "black hole" that would never get back. In the third environment, sometimes the player gets stuck in the rock and can't move. I have to reload the game several times to get the whole experience. So pls keep fixing the bugs, and don't let the bugs ruin your design.
This game is beautiful and relaxing, while still offering a descent challenge. The code and mechanics are smooth and the artwork is BREATHTAKING. I have nothing but accolades, amazing job
The general aesthetics here really successfully amplified the context you guys are trying to explore. Appreciates the motif of separating different levels with different themes.
Beautiful artwork! I love the way you implemented the UI buttons into the world with the character. Sometimes the proper direction for the player to move can be confusing, and sometimes the background can be confused with the foreground. More feedback on getting hit could also prove useful, as the only indication that an enemy has hit you is the number of lives going down. Make it obvious in the world. Try to find ways to make the border of the world without invisible walls.
Great level design from the game objects to the enemies, I also loved how every level is thought out very thoroughly from concept to the visual elements. It's interesting to see kind of the same concept my group had but executed in a very different way. I appreciated the fact that each level had a different theme which really propelled the story along and made the journey more endearing and revelational.
I love the game idea! I appreciate that you abstracted the human form by using a jellyfish because it also echoes the idea of transcendence. For the last level, I think the color scheme is a bit uncoordinated and could be more harmonious.
← Return to game
Comments
Log in with itch.io to leave a comment.
The art design of this game is so unique and captivating, it really speaks for the storyline as well. So cool!
I'm literally at a loss for words with the art work. Its stunning. I just want to watch an endless loop of someone playing this game, it truly captivated me. The story line is incredible and the finished product was wonderful to see.
You did a really good job in artwork! But theses platforms are my favorite. At the beginning page, it is a great idea to operate the main character to touch the start button. But for people who don`t know may wonder why they cannot click to jump over.
This is a very SPIRITUAL game that tries to tell people some principles. The art style is very fresh and transparent, giving people a very comfortable feeling. The only downside is that sometimes I get stuck in some corners of the game and can't get out, and then I have to quit the game.
It's a really beautiful game! The illustrations, typeface and sounds are perfectly matched. I really love all the different scenes with consistent artwork.
However, I do encounter some bugs that sometimes make the game unable to play. For example, if I jump right in the start screen, I won't trigger the next scene and cannot see the character as well. In the first environment, if you jump across the flower teleport, you will fall into a "black hole" that would never get back. In the third environment, sometimes the player gets stuck in the rock and can't move. I have to reload the game several times to get the whole experience. So pls keep fixing the bugs, and don't let the bugs ruin your design.
The aesthetics here are so relaxing and I love this color palette so much. Also different themes really make it more playable!
This game is beautiful and relaxing, while still offering a descent challenge. The code and mechanics are smooth and the artwork is BREATHTAKING. I have nothing but accolades, amazing job
The general aesthetics here really successfully amplified the context you guys are trying to explore. Appreciates the motif of separating different levels with different themes.
Beautiful artwork! I love the way you implemented the UI buttons into the world with the character. Sometimes the proper direction for the player to move can be confusing, and sometimes the background can be confused with the foreground. More feedback on getting hit could also prove useful, as the only indication that an enemy has hit you is the number of lives going down. Make it obvious in the world. Try to find ways to make the border of the world without invisible walls.
I really love the drawing. The sound is suitable for every level. I think that you could add some obstacles that can make the game more playful.
Great level design from the game objects to the enemies, I also loved how every level is thought out very thoroughly from concept to the visual elements. It's interesting to see kind of the same concept my group had but executed in a very different way. I appreciated the fact that each level had a different theme which really propelled the story along and made the journey more endearing and revelational.
I love the game idea! I appreciate that you abstracted the human form by using a jellyfish because it also echoes the idea of transcendence. For the last level, I think the color scheme is a bit uncoordinated and could be more harmonious.